Ainaya

Ainaya

youth Unknown

Ainaya, a 14-year-old gaming enthusiast, believes that video games can serve as a valuable tool for exploring and discussing challenging topics such as mental health. She participated in a youth mental health event at Falmouth University, where she expressed her view that gaming is often misunderstood by older generations. Ainaya enjoys playing popular games like Roblox, Minecraft, and Fortnite, and advocates for the potential of gaming to facilitate conversations about difficult issues among peers.

Global Media Ratings
Dominance
0.00%
Persistence
0 wks
Reach
23,803
Power
947$
Sentiment
7.00
Countries Mentioned
Country Mentions Sentiment Dominance + Persistence x Population = Reach x GDP (millions) = Power
United Kingdom 1 7.00 0.04% +0% 67,886,011 23,803 $2,700,000 947$
Totals 1 67,886,011 23,803 $2,700,000 947$
Interactive World Map

Each country's color is based on "Mentions" from the table above.

Recent Mentions

United Kingdom United Kingdom: Ainaya, 14, believes gaming can be a way of exploring and discussing difficult issues. 7

BBC: Video game created to help young people's mental health