
Ainaya
Ainaya, a 14-year-old gaming enthusiast, believes that video games can serve as a valuable tool for exploring and discussing challenging topics such as mental health. She participated in a youth mental health event at Falmouth University, where she expressed her view that gaming is often misunderstood by older generations. Ainaya enjoys playing popular games like Roblox, Minecraft, and Fortnite, and advocates for the potential of gaming to facilitate conversations about difficult issues among peers.
Global Media Ratings
Countries Mentioned
Country | Mentions | Sentiment | Dominance | + Persistence | x Population | = Reach | x GDP (millions) | = Power |
---|---|---|---|---|---|---|---|---|
United Kingdom | 1 | 7.00 | 0.04% | +0% | 67,886,011 | 23,803 | $2,700,000 | 947$ |
Totals | 1 | 67,886,011 | 23,803 | $2,700,000 | 947$ |
Interactive World Map
Each country's color is based on "Mentions" from the table above.
Recent Mentions
United Kingdom:
Ainaya, 14, believes gaming can be a way of exploring and discussing difficult issues.
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