Luat Sihombing
Luat Sihombing is the Director of Games at the Indonesian Ministry of Creative Economy, where he emphasizes the potential of Indonesia's gaming market as a growing economic sector. He highlights the dominance of foreign games in the market and advocates for the development of local game publishers to capture a larger share of this thriving industry.
Global Media Ratings
Countries Mentioned
| Country | Mentions | Sentiment | Dominance | + Persistence | x Population | = Reach | x GDP (millions) | = Power |
|---|---|---|---|---|---|---|---|---|
| Indonesia | 9 | 6.89 | 1.13% | +0% | 273,523,615 | 3,084,853 | $1,119,000 | 12,620$ |
| Totals | 9 | 273,523,615 | 3,084,853 | $1,119,000 | 12,620$ |
Interactive World Map
Each country's color is based on "Mentions" from the table above.
Recent Mentions
Indonesia:
Luat Sihombing is the Director of Games at the Ministry of Creative Economy.
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Indonesia:
Luat Sihombing, the Director of Games at the Ministry of Creative Economy, believes the gaming expenditure figures are reasonable.
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Indonesia:
Luat Sihombing is the Director of Games at the Ministry of Creative Economy.
7
Indonesia:
Luat Sihombing, the Director of Games at the Ministry of Creative Economy of Indonesia, believes that the calculations regarding the gaming market are reasonable.
7
Indonesia:
Luat Sihombing, the Director of Games at the Ministry of Creative Economy of Indonesia, believes that the calculations regarding the gaming market are reasonable.
7
Indonesia:
Luat Sihombing, the Director of Games at the Ministry of Creative Economy of Indonesia, believes that the calculations regarding the gaming market are reasonable.
7
Indonesia:
Luat Sihombing, the Director of Games at the Ministry of Creative Economy of Indonesia, believes the calculations regarding gaming expenditures are reasonable.
7
Indonesia:
Luat Sihombing is the Director of Games at the Ministry of Creative Economy in Indonesia.
6
Indonesia:
Luat Sihombing, the Director of Games at the Ministry of Creative Economy of Indonesia, believes that the calculations regarding the gaming market are reasonable.
7